Resume

Kevin Tudish

San Jose CA 95120 · kevintudish@gmail.com

Summary of Qualifications

  • 20+ years as a technical writer, writing end-user and administrator documentation for web and app analytics, email archiving and security, on-demand procurement applications, OLAP and relational-database reporting tools, and one Windows intrusion-prevention application.

  • Five and a half years as a Softimage artist, creating 3D animation and graphics for computer games, interactive television, and software demonstrations.

  • Comprehensive set of communication skills, including writing, graphics, video production, and public speaking.

  • Strong investigative, analytic, and diplomatic skills.

Technical Writing Experience

9/07 to Present Google, Mountain View CA Technical Writer

7/10 - Present

Google Analytics

Google Analytics for Firebase

  • End-user documentation: feature concept and usage (help center)

  • Localization: manage localization of help-center content

Google Marketing Platform

    • End-user documentation: Platform Home

    • Localization: manage localization of help-center content


9/07 - 7/10

Google Message Discovery (message archiving and security)

  • Administrator and end-user documentation

Google Message Security

  • Administrator documentation

Google email and calendar migration applications

  • Administrator documentation

4/06 to 9/07 Ariba, Sunnyvale CA Senior Technical Writer

Ariba Buyer

  • End-user documentation for Electronic Invoice Presentment and Payment, Procure-To-Pay, and Travel and Expense

Ariba Contracts

  • End-user documentation

Ariba Catalogs

  • Rewrote administration guide

User-Centered Design Group

  • Helped conduct usability interviews

10/05 to 4/06 Callidus Software, San Jose CA Senior Technical Writer

TrueAnalytics (OEM version of Informatica’s PowerAnalyzer) (sales compensation reporting)

  • Rewrote original PowerAnalyzer documentation set (Administrator Guide, User Guide, Schema Designer Guide, Calculation and Function Reference) for feature parity

5/00 to 9/05 NetIQ, San Jose CA Senior Information Developer

Analysis Center (data warehousing and reporting)

  • Administrator and end-user documentation

  • Validated results of 100+ new reports, worked with developers to correct and refine results

  • Conducted Console usability tests and summarized results

NetIQ AppManager Service Maps (visualization of computing infrastructure underlying business objectives)

  • End-user documentation

NetIQ AppManager (application monitoring)

  • Documentation for DB2, SQL Server, and Oracle modules (use and configuration of monitoring scripts)

  • Monitoring Exchange 2000 With AppManager (using AppManager Knowledge Scripts and Report Scripts to monitor Microsoft Exchange 2000 Server)

  • Reporting Guide for AppManager (using Report Scripts)

  • Writing AppManager Module Documentation (guide for NetIQ writers and third-party developers who create documentation and online Help for AppManager modules)

7/99 to 5/00 ClickNet Software, San Jose CA Technical Writer

Entercept (host-based intrusion-prevention software)

  • End-user documentation

3D Production Experience

11/98 to 6/99 MegaMedia, Fremont CA Softimage Artist

Created detailed 3D architectural models of Venice, Italy. Used Photoshop to paint textures.

11/97 to 2/99 Animation Science, Sunnyvale CA Lead Animator

Conceived and executed demos for Rampage, a crowd animation software with an interface to Softimage. Created architectural environments, and human and animal models and animation cycles.

10/95 to 9/97 Realtime Associates, El Segundo CA Senior 3D Artist

Developed models and textures for real-time 3D games. Evaluated software for upcoming projects. Modeled and animated b-spline and nurbs characters for BUG TOO! (SEGA).

8/95 to 10/95 Viewport Images, Burbank CA Softimage Artist

Developed models, lighting and camera animation for fly-throughs of international airports. Intended for United Airlines flights to orient passengers to unfamiliar airports.

1/94 to 9/95 Time Warner Interactive, Burbank CA Softimage Artist

Developed realistic, detailed insect models and textures for CD-ROM game The Basement.

Developed models and textures, and contributed to design of the 3D architectural environment that served as the customer interface for the Full Service Network (FSN). Managed render of FSN project and handled MPEG compression of data.

Background art for first incarnation of The Palace. Morph sequences for Endorfun promo and web site.

7/93 to 10/93 Homer & Associates, Hollywood CA Intern

Learned Softimage (3D production software). Painted mattes for Snoop Doggy Dog video morph sequence. Paintbox work for Microsoft commercial.

Software & Hardware Background

Technical Writing

Google in-house HTML authoring and content-management system, FrameMaker, WebWorks, Photoshop, Final Cut Pro, Premiere Pro, Word, RoboHelp, Excel, PowerPoint, Perforce, VSS.

Windows, macOS

3D Production

Softimage 3D, SGI MPEG Encoder, Discreet Logic Eddie & Eddie 3, Photoshop, Premier, Painter, Illustrator, Director, Elastic Reality, Debabelizer.

Windows NT Workstation, UNIX, IRIX, macOS.

SGI Challenge, SGI Indigo II Extreme, SGI Impact, SGI Indy, Abekas A60, Macintosh PowerPC.


Volunteering

Tutor, English-language proficiency

Copywriter, Democratic-candidate websites

  • 2020: Sarah DeMerchant, Texas State House

Education


Coursera

Google Data Analytics Certificate

Seminars for Success

AdWords 101, 201; Google Analytics 101, 201, 301

Cooper U, San Francisco CA

Interaction Design Practicum

De Anza College, Cupertino CA

Introduction to Computer Programming Using C

Associates in Art, Sherman Oaks CA

Beginning Character Animation, Inbetweening

UCLA Extension, Los Angeles CA

Certificate Program in Computer Graphics, focus in animation

Advertising Center, Los Angeles CA

Ad concept and copywriting

Vermont College, Montpelier VT

MFA Creative Writing, Fiction

California State College, California PA

Liberal Arts, English

West Virginia University, Morgantown WV

Visual Arts

After graduate school, I wrote fiction, drama, short comedy and stand-up. Produced one full-length play at the Alley Theatre, Cambridge MA. Produced short pieces at Charlie's Tap, Cambridge MA. Performed stand-up at Catch-A-Rising Star, Cambridge MA. I got tired of being cold and moved to Los Angeles.

Between undergraduate and graduate schools, I attended ballet schools in Pittsburgh, Norfolk, Washington D.C., Manhattan, and Boston.